This are the steps of the post production of fun factory
I used the luminance depth as a masck in after effects to give the illusion of depth focus of the camera. And rendered Ambient occlusion to simulate Global ilumination shadows.
assigment for VFS, we had few animation classes so far at therm 1, so go easy on me eheh. Spent like 6 hours on this assigmente(Im learning maya doing this) where I had to show hapness and sadness for this character.
I was experimenting with this riggedball, and some people said me not to deform the ball so much, but I was just having fun, so I let it this way, I wont deform the serious bouncing balls :P